That’s not to mention the loot system’s ingeniously evil risk vs reward system. Suffice to say there’s a lot to keep you coming back to Vermintide over and over again as the loot and character variety ensure that there’s dozens of hours of gameplay to be had. For other classes weapons can change them from single target to AOE focused or impart some insane abilities like arrows that are guaranteed headshots. ![]() I was playing the Empire Solider for the most part and could change from a damage dealer/special slayer into a front line tank by equipping a sword and shield. Each character class isn’t locked into a specific role either as different items can change the way you play. The different character classes have different abilities, strengths and weaknesses, all of which you’ll need to take into consideration when crafting your party. Indeed we were barely able to finish the first mission on easy by using that tactic and it was only after a more seasoned friend of mine showed us the ways did we start to appreciate just how complex the combat was. Sure you can ignore all of that and just go charging in however you’re likely to find yourself running out of health very quickly, something which is at a premium in this game. ![]() This melee focus means you have to be much more aware of what is coming at you, when its attacking and when you should either dodge or block. You still have a ranged weapon, limited by ammunition, but they’re usually reserved for special situations like dealing with special vermin or clearing a path through swarms. Unlike other survival games where melee is a last resort in Vermintide it’s your primary damage dealing mechanism. Honestly the first hour had me thinking I was simply playing the latest version of Left 4 Dead but once I dug under the surface I was incredibly impressed by the level of complexity that Vermintide has. ![]() Unlike Left 4 Dead however this is not a PVP game, instead Vermintide’s variety comes from the various character classes you can choose, the RPG like levelling and loot system and the rather deep combat mechanics that make the game much more than a simple hack and slasher. You’ll be beset on all sides by hordes of Skaven including various special versions which have abilities to disrupt your team and take them out of the fight. You’re a band of four heroes who must make it from the start to the end whilst completing objectives along the way. Considering the rather low asking price for the engine I hope to see more indie titles make use of it and the capabilities it can provide.Īs I alluded to earlier Vermintide is a co-op survival game modelled directly on the framework Left 4 Dead so successfully created. Of course there have been some sacrifices in order to ensure performance remains consistent, meaning that some areas do feel a bit barren with little detail, but you’re usually too busy dealing with rats to notice. The visual style is also very distinctive, being slightly stylized but still feeling as if it was pulled directly out of the Warhammer universe. In terms of capability and performance the engine really does shine, with great visuals that don’t drag your system down when the action heats up. Vermintide comes to us care of the Autodesk Stingray engine, essentially a revamped version of the BitSquid engine that powered titles like Gauntlet and Magicka: Wizard Wars. These will not be easy quests, dear warrior, and you’re likely to face much more than just hordes of rats along the way. ![]() Some of these are simple, stopping the Skaven from poisoning the wells or destroying the food stocks, others will require you to climb to the top of massive towers to stop powerful magic from falling into Skaven hands. With the town in peril everyone has been looking towards you to save them and there are numerous quests you must complete to keep the town safe. You are a band of warriors in the town of Ubersreik, a city that has been overrun by the Skaven, a race of devilish rat people. The latest such incarnation comes in the form of Warhammer: The End Times: Vermintide, a Left 4 Dead-esque co-op survival game that breathes new life into the genre. However one good thing has come out all this and that has been Games Workshop’s more generous attitude towards licensing out its IP. Thus the rather tumultuous path that the Games Workshop has walked these past few years has been tough as many of us felt they no longer cared about us, their biggest fans. That was only half of it though, the sense of community among those of us who’d spend as much time as we could at these places was far and above anything else. I’d go there to gawk that the miniatures, painted in such exquisite detail that I tried and failed to replicate. I, like many of my generation, spent far too much of my time in Games Workshop stores as a teenager.
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